Game services for business

Game servers your business can depend on.

Zylix designs, deploys and operates dedicated game server infrastructure for studios, esports organisers, agencies and hosting partners, from a single event to a permanent fleet.

Reply within one business day · No commitment to get a quote

Fleet · production

Servers

4/4

Players

699

Health

OK

InstanceGameCPUPlayers
launch-eu-01Rust
62%
184/250
event-lobbyMinecraft
38%
412/1000
qa-stagingHytale
14%
6/40
brand-worldMinecraft
27%
97/500

Illustrative dashboard view

24/7
Operations & support
EU
Data residency, GDPR-native
DDoS
Mitigation on every node
NET 30
Invoicing available
Solutions

Built around how your company uses game servers.

A launch, a tournament and a brand campaign fail in different ways. We plan for yours.

Studios & publishers

Dedicated servers for launches, playtests and live ops

Capacity for closed betas, launch week and seasonal peaks. Separate staging and production fleets, version pinning and controlled rollouts.

  • Staging + production fleets
  • Scheduled capacity for launch peaks
  • Build & version pinning
Esports & events

Tournament infrastructure, on schedule

Isolated match servers created for the bracket and removed after. Locked configs, admin tooling and an engineer on call for the event window.

  • Per-match isolated instances
  • Locked, auditable configs
  • On-call engineer during events
Agencies & brands

Branded worlds and in-game activations

Run a campaign world, creator collaboration or product launch inside a game your audience already plays, with the stability a public campaign needs.

  • Custom domains & join flows
  • Traffic-spike planning
  • Campaign-length contracts
Hosting partners

White-label capacity for resellers and networks

Add game hosting to your portfolio without running the hardware. Wholesale pricing and support that stays behind your brand.

  • Wholesale & volume pricing
  • Provisioning API
  • Unbranded, partner-first support
Platform

The operational basics, done properly.

Every server runs on the same hardened stack, whether it's one self-serve plan or a hundred-node event fleet.

High-frequency compute

Game servers are mostly single-thread bound. We run high-clock CPUs and NVMe storage sized for tick rate, not just core count.

DDoS mitigation

Network-level protection on every node, tuned for game traffic so players keep their connection during an attack.

Automated provisioning

Servers are deployed from versioned templates in minutes. Reproducible configs across staging and production.

Backups & restore

Automated daily backups with one-click restore. Retention can be extended on business agreements.

Access control

Team accounts with scoped permissions, so producers, community managers and engineers each see what they need.

Named contact

Business customers get a direct line to the people running their servers, not a ticket queue that starts from zero.

How we work

From first call to live servers in four steps.

  1. 01

    Scoping call

    We learn your title, player profile, peak load and timeline. About 30 minutes.

  2. 02

    Architecture & quote

    You receive a written proposal: hardware, regions, support level and a fixed monthly price.

  3. 03

    Deploy & load-test

    We provision, migrate your configs or builds and validate under load before you go live.

  4. 04

    Operate

    Monitoring, patching and backups are handled. Monthly reporting and a quarterly capacity review.

Infrastructure

Close to your players, wherever they are.

We run 9 regions across Europe, North America, Asia-Pacific and Africa. Every region runs the same stack, so you can place servers near your players without changing how you work.

World map
Copenhagen
Frankfurt
London
New York
Dallas
Los Angeles
Singapore
Sydney
Johannesburg

Live regions

Operational
  • Copenhagen, DK

    EU-North · CPH
    Latency from youmeasuring…
  • Frankfurt, DE

    EU-Central · FRA
  • London, UK

    EU-West · LON
  • New York, US

    US-East · NYC
  • Dallas, US

    US-South · DAL
  • Los Angeles, US

    US-West · LAX
  • Singapore, SG

    APAC-South · SGP
  • Sydney, AU

    Oceania · SYD
  • Johannesburg, ZA

    Africa-South · JNB

High-clock CPUs

Selected for single-thread game server performance.

NVMe storage

Fast world loads, saves and backup restores.

Regional data residency

Choose your region; EU workloads stay in the EU.

Global network

One platform. 9 regions. 4 continents.

Every region runs the same hardware profile, network protection and tooling, so a server in Johannesburg behaves like one in Copenhagen.

Regions
9
Continents
4
You → CPH
…

Europe

North America

Asia-Pacific

Africa

Drag to rotate · select a location for details

Operational

Copenhagen, Denmark

EU-North · CPH · Europe

Latency from you

…

Distance
—
Local time
01:59 UTC+1
Available here
MinecraftRustHytaleDDoS mitigationNVMe

Supported games

Deep expertise in the titles we run.

We support fewer games and know them properly: mod loaders, proxies, wipe cycles and the performance quirks that come with each.

Shipping your own game?

If it has a Linux or Windows dedicated server build, we can most likely host it, including unreleased titles under NDA.

Pricing

Start small. Contract when you're ready.

Pilot on a self-serve plan, then move to an agreement with invoicing and commitments in writing.

Self-serve

From €8.99

per server / month

Standard plans you can order online. Good for pilots, small teams and internal servers.

  • Instant online ordering
  • Card payment
  • 24/7 ticket support
  • Upgrade any time

Business

Most companies

Custom quote

fixed monthly price

For companies running production workloads, events or campaigns that need commitments in writing.

  • Everything in Self-serve
  • Monthly invoicing, NET 30
  • Named technical contact
  • Extended backup retention
  • Data processing agreement

Partner

Volume pricing

wholesale / white-label

For hosting providers, networks and platforms that resell game servers under their own brand.

  • Wholesale rates
  • Provisioning API
  • Unbranded panel & support
  • Dedicated hardware options

Self-serve prices shown with applicable consumer taxes where required. Business invoices are issued excl. VAT; EU reverse charge applies with a valid VAT number.

FAQ

Common questions.

More in our , or ask us directly.

Tell us what you're planning. We'll send a proposal.

A launch date, an event weekend or a fleet to migrate. Share the details and get a written architecture and fixed price.