Zylix designs, deploys and operates dedicated game server infrastructure for studios, esports organisers, agencies and hosting partners, from a single event to a permanent fleet.
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Fleet · production
Servers
4/4
Players
699
Health
OK
Instance
Game
CPU
Players
launch-eu-01
Rust
62%
184/250
event-lobby
Minecraft
38%
412/1000
qa-staging
Hytale
14%
6/40
brand-world
Minecraft
27%
97/500
Illustrative dashboard view
24/7
Operations & support
EU
Data residency, GDPR-native
DDoS
Mitigation on every node
NET 30
Invoicing available
Solutions
Built around how your company uses game servers.
A launch, a tournament and a brand campaign fail in different ways. We plan for yours.
Studios & publishers
Dedicated servers for launches, playtests and live ops
Capacity for closed betas, launch week and seasonal peaks. Separate staging and production fleets, version pinning and controlled rollouts.
Staging + production fleets
Scheduled capacity for launch peaks
Build & version pinning
Esports & events
Tournament infrastructure, on schedule
Isolated match servers created for the bracket and removed after. Locked configs, admin tooling and an engineer on call for the event window.
Per-match isolated instances
Locked, auditable configs
On-call engineer during events
Agencies & brands
Branded worlds and in-game activations
Run a campaign world, creator collaboration or product launch inside a game your audience already plays, with the stability a public campaign needs.
Custom domains & join flows
Traffic-spike planning
Campaign-length contracts
Hosting partners
White-label capacity for resellers and networks
Add game hosting to your portfolio without running the hardware. Wholesale pricing and support that stays behind your brand.
Wholesale & volume pricing
Provisioning API
Unbranded, partner-first support
Platform
The operational basics, done properly.
Every server runs on the same hardened stack, whether it's one self-serve plan or a hundred-node event fleet.
High-frequency compute
Game servers are mostly single-thread bound. We run high-clock CPUs and NVMe storage sized for tick rate, not just core count.
DDoS mitigation
Network-level protection on every node, tuned for game traffic so players keep their connection during an attack.
Automated provisioning
Servers are deployed from versioned templates in minutes. Reproducible configs across staging and production.
Backups & restore
Automated daily backups with one-click restore. Retention can be extended on business agreements.
Access control
Team accounts with scoped permissions, so producers, community managers and engineers each see what they need.
Named contact
Business customers get a direct line to the people running their servers, not a ticket queue that starts from zero.
How we work
From first call to live servers in four steps.
01
Scoping call
We learn your title, player profile, peak load and timeline. About 30 minutes.
02
Architecture & quote
You receive a written proposal: hardware, regions, support level and a fixed monthly price.
03
Deploy & load-test
We provision, migrate your configs or builds and validate under load before you go live.
04
Operate
Monitoring, patching and backups are handled. Monthly reporting and a quarterly capacity review.
Infrastructure
Close to your players, wherever they are.
We run 9 regions across Europe, North America, Asia-Pacific and Africa. Every region runs the same stack, so you can place servers near your players without changing how you work.
Copenhagen
Frankfurt
London
New York
Dallas
Los Angeles
Singapore
Sydney
Johannesburg
Live regions
Operational
Copenhagen, DK
EU-North · CPH
Latency from youmeasuring…
Frankfurt, DE
EU-Central · FRA
London, UK
EU-West · LON
New York, US
US-East · NYC
Dallas, US
US-South · DAL
Los Angeles, US
US-West · LAX
Singapore, SG
APAC-South · SGP
Sydney, AU
Oceania · SYD
Johannesburg, ZA
Africa-South · JNB
High-clock CPUs
Selected for single-thread game server performance.
NVMe storage
Fast world loads, saves and backup restores.
Regional data residency
Choose your region; EU workloads stay in the EU.
Global network
One platform. 9 regions. 4 continents.
Every region runs the same hardware profile, network protection and tooling, so a server in Johannesburg behaves like one in Copenhagen.
Regions
9
Continents
4
You → CPH
…
Europe
North America
Asia-Pacific
Africa
Drag to rotate · select a location for details
Operational
Copenhagen, Denmark
EU-North · CPH · Europe
Latency from you
…
Distance
—
Local time
01:59 UTC+1
Available here
MinecraftRustHytaleDDoS mitigationNVMe
Supported games
Deep expertise in the titles we run.
We support fewer games and know them properly: mod loaders, proxies, wipe cycles and the performance quirks that come with each.
Shipping your own game?
If it has a Linux or Windows dedicated server build, we can most likely host it, including unreleased titles under NDA.
Pricing
Start small. Contract when you're ready.
Pilot on a self-serve plan, then move to an agreement with invoicing and commitments in writing.
Self-serve
From €8.99
per server / month
Standard plans you can order online. Good for pilots, small teams and internal servers.
Instant online ordering
Card payment
24/7 ticket support
Upgrade any time
Business
Most companies
Custom quote
fixed monthly price
For companies running production workloads, events or campaigns that need commitments in writing.
Everything in Self-serve
Monthly invoicing, NET 30
Named technical contact
Extended backup retention
Data processing agreement
Partner
Volume pricing
wholesale / white-label
For hosting providers, networks and platforms that resell game servers under their own brand.
Wholesale rates
Provisioning API
Unbranded panel & support
Dedicated hardware options
Self-serve prices shown with applicable consumer taxes where required. Business invoices are issued excl. VAT; EU reverse charge applies with a valid VAT number.
FAQ
Common questions.
More in our , or ask us directly.
Tell us what you're planning. We'll send a proposal.
A launch date, an event weekend or a fleet to migrate. Share the details and get a written architecture and fixed price.